Professional Virtual Human from Real People
1-click workflow, complete tweakability, and more Download Maya PluginCloud Service (coming soon )1-Click
Automatic Retopology & Rigging from Scan Mesh

Example Result | 2 min Automatic Retopology and Rigging

Quick Start Video
A Short Film Production, Accelerated by QHuman
Lite Version ( Essential Features )
Innovative QNA framework
While maths alone are powerful. We automate intelligent mixture of maths and derivatives of artist-created asset. This approach results the best of 2 worlds.
Topology Wrapping
Wrap your scan in seconds with our ultra-fast non-rigid algorithm, with production-ready topology. Maintain interactive tweaking ability.
Default Professional Topology
Our bundled QNA provides professionally crafted topology UV for variety of usage
Refill System
Replace imperfect hand scans with clean fingers hand with color-matched texture. Refills works at other parts like ears, toes, mouth cavity, eye cavity, so it doesn’t wrap while finding best fit conjunction
Skin Weight
our hybrid skin weighting provides ultimate weighting by intelligently mixing procedural weights with pre-hand-crafted weights
Advanced Fist-Predictor
Orient fingers using different modes, one of them predicts a fist and relaxed fingers from your input fingers. It allows interactive tweaking, and finger joints always oriented so that only 1 axis is needed to make a fist.
Cloth Scan Optimized
Besides optimized for nude scans, we also optimized for clothed scans, even with dress. joint placement and skin weights are optimized by our hybrid solver.
Topo Tweak
Interactively tweak per-part topology iwhile maintaining input shape and heirachical edits
Motion Auto-retargetting
1-click retargetting by auto-align, map, oreint mocap data of differnt source e.g. Mixamo to your avatar
Direct Rigging
This non-optimal rigging approach is sometimes handy by directly rigging a decimated/ Quad-remeshed model. It also features fingers rigging, normal map transfer, and our hybrid skin weight solver creates very optimal weights
Pro Version – extra features
Face Rigging
Auto-rig face with 80+ blendShape or our advanced A.F.A.C.S. blendShape combination system
Auto-align Human
auto-align un-calibrated body scans to proper world-aligned orientation/ scale/ position
Auto-align Head
auto-align un-calibrated Head/ Face scans to proper world-aligned orientation/ scale/ position
Combine Head & Body
Seamless combine head and body of same or different people into 1 ful body topology. It even color-match the other part!
Fine-tune Texture refill color-match and texture layers
Fine tweak color-matching of refill parts’s texture, interactively.
Body-Topo Generator
Generate your custom choice of statistical body shape with per part topology. Generate Statistical Body Model with UV & Texture. Optionally merge it with your head input
Zbrush Round Trip
Modify your topologized model in Zbrush before rigging. Maintain hierarchical subD edits in Zbrush. and rigging adapts the changes.
Auto-Shaders
Auto setup Arnold/ Redshift Shaders with auto-derived secondary Textures e.g. specular, roughness, SSS, etc from color texture
Enterprise Version – extra features
1-click-Batch Automation
Convert hundreds of scans to avatars overnight. Batch process unlimited models in a folder
Output Module
Auto-output in batch, to image preview, scene, obj, fbx, measurements, reports. Even playblast, caching, simulation, renders, and post-command.
Command-line mode & Integration
Bake QH script and run avatar processing in commandline. Integrate with Qserver( separate purchase) or your own software
Props and skin Cloth
Fit-deform any assets onto any avatars and rigged with appropriate skin weights.
Body-Topo Generator +
Input measurements in inch or cm to generate your statistical body to merge with your customers input head or face photo generated head